

This one is executed just like the first one, and when it's completed it will convert all of your organic pops into a new Synthetic species, which you can name. When Synthetic Evolution is unlocked, another special project will appear in the Situation Log. All future pops and Leaders will have the Cybernetic trait applied without needing any input from the player. The amoung of Engineering required depends on the total number of biological pops in your empire to be converted. Activate the project and commit your Engineering Research to it, and once completed it will give all your pops and Leaders the Cybernetic trait.


Doing so not only reduces the upkeep of robotic pops while increasing their construction speed, but it also unlocks a special project in the Situation Log. Once you've unlocked at least one Ascension Perk and have the Droids Technology, you can choose The Flesh Is Weak after completing your next Tradition tree. Taking Technological Ascendancy as your first Ascension Perk is good practice in general, but it can really help here by speeding up research and making rare Technologies you'll need later appear more frequently. While you're working your way toward this first threshold, be sure to unlock the Powered Exoskeletons, Robotic Workers, and Droids Technologies from the Engineering tree, as these are requirements for the Perk The Flesh Is Weak. You can start down the Synthetic Ascension path as early as your second Ascension Perk - usually around the time when you start meeting the other empires in the galaxy, depending on your Unity output.
